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Galactic civilizations ii mods
Galactic civilizations ii mods







galactic civilizations ii mods

  • Now starts game as War Party political party.
  • Terrains gain a 10% bonus to propulsion and diplomacy research.
  • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction.
  • Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6).
  • Now start as Mercantile political party.
  • Changed default alignment from 50 to 75.
  • Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20%.
  • Miniaturization techs bonuses updated to be better.
  • Precursor Library cost decreased from 400 to 100.
  • Robust Hull Construction now provides 15 HP (up from 10).
  • Enhanced Adaptation cost increased to 150/450/600.
  • Advanced Philosophy now requires University.
  • Nano Materials now requires Basic Space Construction.
  • Healing Pools now requires Planetary Improvements cost decreased from 300 to 100.
  • Cultural Enlightenment no longer has a pre-req moved to Pure Research.
  • Neutrality Learning Center cost increased from 500 to 1000.
  • Buffed Tier 1/2 starbase attack modules and battlestations 4 removed Singularity Armor.
  • Merchant Trade Complexes cost increased from 800 to 1100.
  • galactic civilizations ii mods

  • Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends.
  • Economic Direction Unit bonus reduced from 50 to 25.
  • galactic civilizations ii mods

  • Space Weapons no longer grants a Military bonus.
  • galactic civilizations ii mods

    University maintenance increased from 2 to 3.School maintenance increased from 1 to 2.Research Matrix bonus decreased from 12 to 10.Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted.Entertainment Center now requires Innovative History.Hyperion Packages cost increased from 10 to 30.Temporal Mechanics cost increased from 10 to 30.Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion).Shrine of Tandis now gives a 10% morale bonus civ-wide.Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide.Mind Control Center moved to Concept of Malice.Life Support is now unlocked from Advanced Hulls.Advanced Hulls is now unlocked from Basic Logistics.The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10).









    Galactic civilizations ii mods