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Red vs blue halo 5
Red vs blue halo 5







red vs blue halo 5

Map design is relatively simple and tends to let the gunplay do the talking, but they provide many tactical opportunities for things like flanking and owning the high ground. Many of the maps are symmetrical and 343i have made no secret that they’re going for a style conducive to MLG tournaments. There is also no split-screen for any multiplayer game modes, which has long been at the heart of Halo. Hopefully this is introduced at a later point as I think many fans will miss this mode. One glaring omission is King of the Hill, one of my favourite custom game modes. This mashup of Halo and games like Counterstrike is sure to find a legion of new fans, and matches are tense and exhilarating.

red vs blue halo 5

Breakout has a single neutral flag that has to be captured but the twist is that each Spartan only has a single life. There’s Strongholds, a hardpoint-style mode where two out of four zones must be controlled to earn points as well as a new mode called Breakout. Most of the objective modes, such as Capture the Flag, Slayer, Shotty Snipers and SWAT will be familiar to Halo fans, but there are a few new ones thrown in there for good measure. Arena is reminiscent of the Halo games of yore, providing tight 4 v 4 action in small to medium-sized maps across various different objectives. In this ancient war of Red versus Blue there are two main modes: Arena and Warzone.









Red vs blue halo 5