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Thief the dark project
Thief the dark project




thief the dark project

Lighting is played with for obvious reasons and considerable success, but the best aspect of all would have to be the audio. The human models were considered laughably ugly even at the time, and I have to agree with that assessment. Personal thoughts? Thief is full of some beautiful textures, especially in manors and streets, as well as some boring gray and brown fills in tunnels and caves. Oh, and forced stealth sections which have plagued otherwise straightforward shooters ever since. Thief's legacy includes the Hitman, Assassin's Creed, and Splinter Cell series, as well as two sequels and the promise of a third. Metal Gear Solid was released only a month before Thief, and between the two games a new sub-genre, stealth games, was born.

thief the dark project

Instead, players must stick to shadows and surprise guards from behind, which was something of a paradigm shift at the time. There are no guns, ammo is severely limited, and the PC, Garrett, isn't effective in straight duels with guards, even on the easiest difficulty and considering the rather terrible combat AI. Thief: The Dark Project was released by Looking Glass Studios in late 1998 as a massive departure from previous first person perspective games. Real men only need a sword, sap, and bow (plus the occasional elemental arrow) (and maybe some grenades) (and mines). Real men don't kill anyone (unless they're sub-humans, who obviously don't count).

thief the dark project

Look at all that stuff they need just to sneak around! Nightvision, guns, rocket launchers, budgets, radios, handlers, third-person perspectives.hell, they don't even need to sneak half the time if they don't want to. Solid Snake is a Wimp, Let's Play the Thief Trilogy






Thief the dark project